Top augment choices for Ezreal include escAPADe (Silver), Slow and Steady (Gold), Trueshot Prodigy (Prismatic).
Overall
Trueshot Prodigy
Trueshot ProdigyWhen you damage a champion from far away, fire a Trueshot Barrage at them.
Tier: S+
Pick %: 24%
Draw Your Sword
Draw Your SwordYou are now melee. Gain Attack Damage, Health, Attack Speed, Lifesteal, and Move Speed based on how much Attack Range you lost.
Tier: S+
Pick %: 21%
Slow and Steady
Slow and SteadyYour Attack Speed can not go above @StaticRatio@. All Bonus Attack Speed is converted to Attack Damage.
Tier: S+
Pick %: 19%
Silver
escAPADe
escAPADeConvert Ability Power to Bonus Attack Damage. Gain @ADAmp*100@% Attack Damage.
Tier: S+
Pick %: 15%
Energetic
EnergeticGain Energized @EnergizeAmpMovementCharge*100@% quicker. Triggering Energized fires a Magic Missile, dealing up to @MaxHealthDamagePerMissile*100@% max Health true damage based on distance traveled.
Tier: S+
Pick %: 6%
Augmented Power
Augmented PowerIncrease the damage done by your augments and items by @DamageAmp@.
Tier: S+
Pick %: 5%
Gold
Slow and Steady
Slow and SteadyYour Attack Speed can not go above @StaticRatio@. All Bonus Attack Speed is converted to Attack Damage.
Tier: S+
Pick %: 19%
Transmute: Prismatic
Transmute: PrismaticGain a random %i:Augment% Prismatic Augment.
Tier: S+
Pick %: 9%
Skilled Sniper
Skilled SniperHitting an enemy with a non-Ultimate Ability at far range drastically reduces its Cooldown.
Tier: S+
Pick %: 9%
Prismatic
Trueshot Prodigy
Trueshot ProdigyWhen you damage a champion from far away, fire a Trueshot Barrage at them.
Tier: S+
Pick %: 24%
Draw Your Sword
Draw Your SwordYou are now melee. Gain Attack Damage, Health, Attack Speed, Lifesteal, and Move Speed based on how much Attack Range you lost.
Tier: S+
Pick %: 21%
Mystic Punch
Mystic Punch{{ Item_Keyword_OnHit }} reduce the cooldown of your abilities by @CooldownRefund@ seconds %i:scaleCooldown%.