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Precision
Press the AttackHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Lethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Fleet FootworkAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS .
ConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Absorb LifeKilling a target heals you.
TriumphTakedowns restore 5% of your missing health and grant an additional 20 gold.
Presence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend: AlacrityTakedowns on enemies grant permanent Attack Speed .
Legend: HasteTakedowns on enemies grant permanent Basic Ability Haste .
Legend: BloodlineTakedowns on enemies grant permanent Life Steal , up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Coup de GraceDeal more damage to low health enemy champions.
Cut DownDeal more damage to high health enemy champions.
Last StandDeal more damage to champions while you are low on health.
Sorcery
Axiom ArcanistYour Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seco…
Nimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
TranscendenceGain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilitie…
CelerityAll Move Speed bonuses are 7% more effective on you and gain 1% Move Speed .
Absolute FocusWhile above 70% health, gain extra adaptive damage .
ScorchYour first damaging ability hit every 10s burns champions.
WaterwalkingGain MS and AP or AD, adaptive in the river.
Gathering StormGain increasing amounts of AD or AP, adaptive over the course of the game.
GhostGain Move Speed and ignore unit collision for the duration.
TeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
FlashTeleports you a short distance toward your cursor.
GhostGain Move Speed and ignore unit collision for the duration.
GhostGain Move Speed and ignore unit collision for the duration.
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.
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Doran's Blade450gGood starting item for attackers
Health Potion50gConsume to restore Health over time
Ionian Boots of Lucidity900gIncreases Move Speed and Cooldown Reduction
Spear of Shojin3,100gReduce damage taken from champions by a flat amount. Attack while near multiple enemy champions to increase this amount for a short time.›
Manamune2,900gIncreases Attack Damage based on maximum Mana›
Spirit Visage2,700gIncreases Health and healing effects
Death's Dance3,300g60 Attack Damage 50 Armor 15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds d…Not enough data yet.
Death's Dance3,300g60 Attack Damage 50 Armor 15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds d…No matchup has reached 15games yet. A matchup's sample is split across every enemy champion in the lane, so it needs far more data than the overall stats do.
PHecarim gains Attack Damage equal to a percentage of his bonus Move Speed.
QHecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.
WHecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.
EHecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
RHecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.