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Sorcery
Summon AeryYour attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Arcane CometDamaging a champion with an ability hurls a damaging comet at their location.
Stormraider's SurgeDealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
Deathfire TouchDamaging a champion with an ability burns them over time.
Axiom ArcanistYour Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seco…
Nimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
TranscendenceGain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilitie…
CelerityAll Move Speed bonuses are 7% more effective on you and gain 1% Move Speed .
Absolute FocusWhile above 70% health, gain extra adaptive damage .
ScorchYour first damaging ability hit every 10s burns champions.
WaterwalkingGain MS and AP or AD, adaptive in the river.
Gathering StormGain increasing amounts of AD or AP, adaptive over the course of the game.
Domination
Cheap ShotDeal bonus true damage to enemy champions with impaired movement or actions .
Taste of BloodHeal when you damage an enemy champion.
Sudden ImpactDamaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Sixth SenseOn a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
Grisly MementosCollect 1 memento on champion takedowns , up to 18 total. Gain 6 Trinket Haste for each collected.
Deep WardYour wards in the enemy jungle are Deep , gaining Health and Duration. Level 9: Wards in the river are also Deep .
Treasure HunterUnique takedowns grant additional gold the first time they are collected.
Relentless HunterUnique takedowns grant permanent out of combat MS .
Ultimate HunterUnique takedowns grant permanent cooldown reduction on your Ultimate.
FlashTeleports you a short distance toward your cursor.
HealRestores Health and grants Move Speed to you and target allied champion.
FlashTeleports you a short distance toward your cursor.
TeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
ExhaustSlows target enemy champion and reduces their damage dealt.
FlashTeleports you a short distance toward your cursor.
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Health Potion50gConsume to restore Health over time
Health Potion50gConsume to restore Health over time
Ionian Boots of Lucidity900gIncreases Move Speed and Cooldown Reduction
Malignance2,700gPartner with an ally to protect each other›
Stormsurge2,800g90 Ability Power 15 Magic Penetration 6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic da…›
Shadowflame3,200g110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.
Moonstone Renewer2,200gYour heals and shields cool down faster and have greater effect on low health allies
Staff of Flowing Water2,250gYour heals and shields reduce crowd control and grant Move Speed
Zhonya's Hourglass3,250gActivate to become invincible but unable to take actions
Cryptbloom3,000gActivate to remove all debuffs and grant massive Move Speed
Moonstone Renewer2,200gYour heals and shields cool down faster and have greater effect on low health allies
Staff of Flowing Water2,250gYour heals and shields reduce crowd control and grant Move Speed
Zhonya's Hourglass3,250gActivate to become invincible but unable to take actionsNo matchup has reached 15games yet. A matchup's sample is split across every enemy champion in the lane, so it needs far more data than the overall stats do.
PKarma's damaging abilities will reduce the cooldown of Mantra.
QKarma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.
WKarma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.

Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.
RKarma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.