
Q
W
E
R
Domination
ElectrocuteHitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage .
Dark HarvestDamaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Hail of BladesGain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
Cheap ShotDeal bonus true damage to enemy champions with impaired movement or actions .
Taste of BloodHeal when you damage an enemy champion.
Sudden ImpactDamaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Sixth SenseOn a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
Grisly MementosCollect 1 memento on champion takedowns , up to 18 total. Gain 6 Trinket Haste for each collected.
Deep WardYour wards in the enemy jungle are Deep , gaining Health and Duration. Level 9: Wards in the river are also Deep .
Treasure HunterUnique takedowns grant additional gold the first time they are collected.
Relentless HunterUnique takedowns grant permanent out of combat MS .
Ultimate HunterUnique takedowns grant permanent cooldown reduction on your Ultimate.
Precision
Absorb LifeKilling a target heals you.
TriumphTakedowns restore 5% of your missing health and grant an additional 20 gold.
Presence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend: AlacrityTakedowns on enemies grant permanent Attack Speed .
Legend: HasteTakedowns on enemies grant permanent Basic Ability Haste .
Legend: BloodlineTakedowns on enemies grant permanent Life Steal , up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Coup de GraceDeal more damage to low health enemy champions.
Cut DownDeal more damage to high health enemy champions.
Last StandDeal more damage to champions while you are low on health.
FlashTeleports you a short distance toward your cursor.
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.
ExhaustSlows target enemy champion and reduces their damage dealt.
FlashTeleports you a short distance toward your cursor.
ExhaustSlows target enemy champion and reduces their damage dealt.
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Q›
W›
E
Health Potion50gConsume to restore Health over time
Health Potion50gConsume to restore Health over time
Plated Steelcaps1,200gEnhances Move Speed and reduces incoming basic attack damage
Sundered Sky3,100g40 Attack Damage 400 Health 10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health .›
Black Cleaver3,000gDealing physical damage to enemy champions reduces their Armor›
Umbral Glaive2,800gProvides trap and ward detection periodically
Serpent's Fang2,500g55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by 0% for 3 seconds. If they were not already affected by Shield Reaver , reduce Sh…
Guardian Angel3,200gPeriodically revives champion upon death
Black Cleaver3,000gDealing physical damage to enemy champions reduces their Armor
Eclipse2,900g60 Attack Damage 15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
Sundered Sky3,100g40 Attack Damage 400 Health 10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health .
Sundered Sky3,100g40 Attack Damage 400 Health 10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health .
Serpent's Fang2,500g55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by 0% for 3 seconds. If they were not already affected by Shield Reaver , reduce Sh…
Guardian Angel3,200gPeriodically revives champion upon deathNo matchup has reached 15games yet. A matchup's sample is split across every enemy champion in the lane, so it needs far more data than the overall stats do.
PAfter Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.
QSonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.
WSafeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will. Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp.
ETempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple. Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration.
RLee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.