Jeweled GauntletYour Abilities can Critically Strike. Gain %i:scaleCrit% @CritGranted@% Crit Chance.
Tier: S+
Pick %: 22%
Phenomenal Evil
Phenomenal EvilPermanently gain @APPerProc@ Ability Power when you hit an enemy with an Ability. If taken after round @RoundCounterForBonusAP@, gain @BonusAPForLatePick@ Ability Power.
Tier: S+
Pick %: 16%
Silver
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain @APAmp*100@% Ability Power.
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain @spell.Augment_ShadowRunner:MSAmount@ Move Speed for @spell.Augment_ShadowRunner:BuffDuration@ seconds.
Phenomenal EvilPermanently gain @APPerProc@ Ability Power when you hit an enemy with an Ability. If taken after round @RoundCounterForBonusAP@, gain @BonusAPForLatePick@ Ability Power.
Tier: S+
Pick %: 16%
Big Brain
Big BrainAt the start of each round, gain @ShieldBaseTooltip@ Shield for every %i:scaleAP% @AP@ Ability Power.
Tier: S+
Pick %: 11%
Prismatic
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain %i:scaleCrit% @CritGranted@% Crit Chance.
Tier: S+
Pick %: 22%
Eureka
EurekaGain Ability Haste equal to @APToHasteConversion*100@% Ability Power.
Tier: S+
Pick %: 12%
Clown College
Clown CollegeGain Deceive Summoner Spell. Deceive: You teleport and become Invisible. Your next Attack while Invisible deals an additional physical damage. When you die, spawn an exploding box that deals a large amount of magic damage and Fear nearby enemies.