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Resolve
Grasp of the UndyingEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
AftershockAfter immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
GuardianGuard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
DemolishYour third attack against turrets deals bonus damage.
Font of LifeImpairing the movement of an enemy champion heals nearby allied champions.
Shield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
ConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Second WindAfter taking damage from an enemy champion heal back some missing health over time.
Bone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
OvergrowthGain permanent max health when minions or monsters die near you.
RevitalizeGain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
UnflinchingGain Armor and Magic Resist when receiving crowd control.
Inspiration
Hextech FlashtraptionWhile Flash is on cooldown it is replaced by Hexflash . Hexflash : Channel, then blink to a new location.
Magical FootwearYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
Cash BackGet some gold back when you purchase Legendary Items.
Triple TonicUpon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.
Time Warp TonicPotions grant some restoration immediately.
Biscuit DeliveryGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
Cosmic Insight+ 18 Summoner Spell Haste + 10 Item Haste
Approach VelocityBonus MS towards nearby enemy champions that are movement impaired , increased for enemy champions that you impair.
Jack Of All TradesFor each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste . Gain bonus Adaptive Force at 5 and 10 stacks.
FlashTeleports you a short distance toward your cursor.
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.
FlashTeleports you a short distance toward your cursor.
TeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
GhostGain Move Speed and ignore unit collision for the duration.
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.
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Doran's Shield450gGood defensive starting item
Health Potion50gConsume to restore Health over time
Plated Steelcaps1,200gEnhances Move Speed and reduces incoming basic attack damage
Heartsteel3,000gRestores Health on kill or assist›
Dusk and Dawn3,100g300 Health 60 Ability Power 20 Ability Haste 20% Attack Speed Spellblade (0s) After using an Ability, your next Attack deals 0 bonus magic damage and heals you for 0 On-Hit and the…›
Thornmail2,450g150 Health 75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
Spirit Visage2,700gIncreases Health and healing effects
Jak'Sho, The Protean3,200g350 Health 45 Armor 45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
Frozen Heart2,500gMassively increases Armor and slows enemy basic attacks
Warmog's Armor3,100gGrants massive Health and Health Regen
Frozen Heart2,500gMassively increases Armor and slows enemy basic attacks
Spirit Visage2,700gIncreases Health and healing effects
Frozen Heart2,500gMassively increases Armor and slows enemy basic attacks
Warmog's Armor3,100gGrants massive Health and Health RegenNo matchup has reached 15games yet. A matchup's sample is split across every enemy champion in the lane, so it needs far more data than the overall stats do.
PTahm Kench puts the heft of his immense body behind his attacks, gaining extra damage based on his total health. Damaging enemy champions builds stacks of An Acquired Taste. At three stacks, he can use Devour on an enemy champion.
QTahm Kench lashes out with his tongue, damaging and slowing the first unit hit and healing himself if he strikes an enemy champion. Applies a stack of An Acquired Taste to enemy champions. If the champion already has 3 stacks of An Acquired Taste, they are stunned and the stacks are consumed.
WDive down and then re-appear at target location, damaging and knocking up all enemies in an area.

Passive: Tahm Kench stores a percent of the damage he takes and heals based on it while out of combat. Active: Convert all stored damage into a temporary shield.
RTahm Kench devours a champion for a few seconds, dealing magic damage if they are an enemy, or shielding them if they are an ally.